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Reentrancy (computing) in programming, reentrancy is the property of a function or subroutine which can be interrupted and then resumed before it finishes executing This list may not reflect recent changes. This means that the function can be called again before it completes its previous execution.

Thunk look up thunk in wiktionary, the free dictionary Pages in category subroutines the following 59 pages are in this category, out of 59 total In computer programming, a thunk is a subroutine used to inject a calculation into another subroutine

Thunks are primarily used to delay a calculation until its result is needed, or to insert operations at the beginning or end of the other subroutine.

In computer programming, a return statement causes execution to leave the current subroutine and resume at the point in the code immediately after the instruction which called the subroutine, known as its return address The return address is saved by the calling routine, today usually on the process 's call stack or in a register Return statements in many programming languages allow a. A wrapper function is a function (another word for a subroutine) in a software library or a computer program whose main purpose is to call a second subroutine [1] or a system call with little or no additional computation

Wrapper functions simplify writing computer programs by abstracting the details of a subroutine's implementation. Tail call in computer science, a tail call is a subroutine call performed as the final action of a procedure [1] if the target of a tail is the same subroutine, the subroutine is said to be tail recursive, which is a special case of direct recursion. In computer science, a type signature or type annotation defines the inputs and outputs of a function, subroutine or method

[citation needed] a type signature includes the number, types, and order of the function's arguments

One important use of a type signature is for function overload resolution, where one particular definition of a function to be called is selected among many overloaded. In computer science, a null function (or null operator) is a subroutine that leaves the program state unchanged When it is part of the instruction set of a processor, it is called a nop or noop (no operation).

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