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I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. The easiest way to do this is probably to build some sketch lines connecting those points, then build a patch or loft surface based on those lines. I'm totally new to this and can't find a solution anywhere about this problem
I'm trying to select faces however it will not select the faces that i want. There’s currently no way to create a face/surface like this based only from points See my screenshots for reference
There is a plan view, section view, & elevation view included
This balcony face is within the linked architectural model The balcony face is angled (as you can see in the section view) and also curved (as seen in plan). Revit will recognize the face of a linked object (i.e Wall), but doesn't allow for wall hosting through linked models
Using linked models is very common in the professional world Mep folks link in arch & struct models all the time. I'm new to 3ds max as of today
I need to connect one side of this mesh to the other
How can i select vertices and create faces from them Like this picture.thanks for any and all help! My model has an open front (screenshot 1) and i would like to close it like what is seen in the second screenshot How would i go about doing this
And if you have any tips/re. I had no idea how to word the title this question, sorry I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline I extruded it in the attempts to subtract it from an object
Here is an image of the output
I can't figure out how to create a face. Make an offset plane from the face and choose 0 as the offset The origin of any sketch created on that plane will be the centroid of the face You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system.
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