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So heat metal allows you to use your action to heat a metal object to deal 2d8 damage to every creature in physical contact with it Heat metal might work and have a higher chance of success than command, but it will make lae'zel aggro because it does damage to voss whereas command does not. Then you can use your bonus action to do it again.

The bottom line of every version of heat metal is that the metal gets fucking hot, proceed accordingly Casting on a creature's metal armour causes them to take damage, with no save and subsequently have disadvantage on attack rolls and ability checks until the caster's next turn, once again without a save. Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range.

The spell heats a metal weapon or armor (medium or heavy) and any creature in physical contact with the object takes the damage and suffers the penalties

However, seldom is a weapon or armor completely metal A warhammer for example has a metal head, but a wooden handle Does the spell heat the wood? A forge cleric then you can heat metal their own armor and grapple the enemy without taking any damage

But there are much better things you can do at level 17, and spiritual weapon is almost always going to be a better recurring bonus action spell First heat you go for is the elemental affinity that gives you also resistance to fire (if the resistances do not stack from tiefling racial bonus, i guess race choice does not then matter) but most importantly you can ignore the fire resistances of the target What are your opinions or ideas to make the build better? Could you cast heat metal on a tank or aircraft carrier

Dmg states a vehicle or building is composed of many other objects so rather than heating up the tank, you'd heat up a small section of it (a metal plate for example)

Of course, dms rule trumps anything so if he allows it to heat the whole tank, go for it. Heat metal choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Heat metal seems incredibly strong

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