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I'm totally new to this and can't find a solution anywhere about this problem I got used that in blender i can select one face of the object or one vertex or three edges and invert selection by hitting cntrl+i which will select all vertices that were unselected and deselect those were selected so basically will invert the selection but is there such option in maya? I'm trying to select faces however it will not select the faces that i want.

Revit will recognize the face of a linked object (i.e You can drop a sketch point there, and if necessary exit sketch and project that point back into another sketch with a more convenient coordinate system. Wall), but doesn't allow for wall hosting through linked models

Using linked models is very common in the professional world

Mep folks link in arch & struct models all the time. I'm new to 3ds max as of today I need to connect one side of this mesh to the other

How can i select vertices and create faces from them Like this picture.thanks for any and all help! I have a face hosted family instance, if i delete the host parent element, the face based family instance got <not associated>, am trying to rehost to new host element face reference, is there any api to do that in revit, and i am using to create face family instance by doc.create.newfamilyinstance(. See my screenshots for reference

There is a plan view, section view, & elevation view included

This balcony face is within the linked architectural model The balcony face is angled (as you can see in the section view) and also curved (as seen in plan). Therefore, families that are hosted to a face are necessary Load in the desired family and place one instance of each type on the host.

I had no idea how to word the title this question, sorry I made an illustrator file, which i exploded, then joined again to make sure was making a closed polyline I extruded it in the attempts to subtract it from an object Here is an image of the output

I can't figure out how to create a face.

Make an offset plane from the face and choose 0 as the offset The origin of any sketch created on that plane will be the centroid of the face

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