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It is recommended that you start a new topic for things like this, seeing as this topic was about helping kingico1133 in particular with their game, not help making games in general. Can anyone tell me what seems to be the cause We’ve just released @snapcloud v10.5 featuring sound recording capabilities on ios devices and a new block for getting tilt sensor data from your phone or tablet.

A demo video of my latest project Used blockly as an input device, wrote a really simple function, tried to make the code fit into the block The cocube is on it's mat

On the screen there is a copy of the mat and a cocube sprite

The mat contains black dots so the camera on the bottom of the cocube can always know where it is What happens on the mat happens on the screen But you can also drag and drop the sprite to move the cocube on the mat. Has an installable pwa option, which makes a desktop app that works offline without internet connection and still lets you access (almost) all assets and resources, such as costumes, backgrounds, sounds and libraries when offline.

Is now an independent program, not sharing code with scratch, but we have obviously adapted their vocabulary of block, script, stage, sprite, and so on, and most of their actual blocks (although reimplemented) Our screen layout is close to that of scratch 1.4, which we prefer to the later scratch layouts. The user will press space to fire a bullet sprite (not a clone) at the alien clones For some reason, when the bullet sprite gets to the alien clone, it goes straight through the alien clone and it the alien clone doesn't delete itself

This is what i have right now that's not working.

How to write snapblocks snapblocks is written how you see it in snap!, with each block on a newline. Hi, so i was working on a game and used the 'timer' block in more than one script Both scripts are within the same sprite, and both have a 'reset timer' block at the end And i noticed the longer timer doesn't do anything because the smaller timer gets reset before it

So i was wondering if there was an inbuilt way to have separate timers or if i'd just have to build my own

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